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AI Insights · Timothy · April 2024

Top 5 Casual Games in Switzerland: Q1 2024 Performance

Discover the Q1 2024 performance of the top 5 casual games in Switzerland, including weekly downloads, revenue, and active users. Data sourced from Sensor Tower.

Top 5 Casual Games in Switzerland: Q1 2024 Performance

In the first quarter of 2024, the top 5 casual games in Switzerland demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower highlights the following insights:

Royal Match from Dream Games showed a steady trend in weekly revenue, starting at approximately $649K in early January and experiencing fluctuations throughout the quarter, ending at around $423K in the last week of March. Weekly downloads for the game saw a decline from 9.6K in early January to around 6.4K by the end of March. However, weekly active users remained relatively stable, starting at 79.5K and ending at approximately 82.9K.

Subway Surfers by Sybo Games ApS experienced modest weekly revenue, peaking at about $1.8K in the first week of January and closing the quarter at around $936. The game saw a decrease in weekly downloads from 4.8K at the beginning of January to 3.9K by the end of March. Weekly active users for Subway Surfers showed significant fluctuations, starting at 111.8K and ending at 131.9K.

MONOPOLY GO! from Scopely, Inc. had a varied revenue trend, starting at $123K in early January, peaking at $148K in the second week, and ending the quarter at around $102K. The game's weekly downloads saw a steady decline from 7.6K in January to about 3K by the end of March. Weekly active users remained relatively consistent, ranging from 23K in early January to 20.3K by the end of the quarter.

Quizhead - Charade by Michael Rothkegel showed a significant drop in weekly downloads from 11.1K in the first week of January to 2.5K by the end of March. Revenue also decreased from approximately $3.5K at the start of the quarter to $1.1K at the end. Weekly active users dropped from 15.2K in early January to around 7.8K in late March.

We Are Warriors! by Lessmore UG saw a notable increase in weekly revenue, starting at $93 and peaking at around $4.7K in early March, ending the quarter at $4.4K. The game's weekly downloads fluctuated, peaking at 7.4K in late January and falling to 1.5K by the end of March. Weekly active users increased from 1.3K in early January to about 6.9K in late March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024